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(See Nightcrawler Dial)
Golden Age Games
In “Golden Age” games, Feats and Battlefield Conditions are sill legal components of team building. Two Feat options I like for taking on Nightcrawler are; Heightened Reflexes and Double-Time.
HEIGHTENED REFLEXES (Feat, Cost: 10)
Prerequisite: Combat Reflexes or Energy Shield/Deflection.
Choose a character. When the character is hit by an attack using Charge, Hypersonic Speed, Running Shot, or the transporter move and attack ability, roll one six-sided die before damage is dealt. On a result of 5 or 6, the character evades the attack.
DOUBLE TIME (Feat Cost: 5)
Prerequisite: Transporter or speed mode.
Choose a character. When the character is not adjacent to an opposing character and is given a move action, it may move up to double its unmodified speed value; it may not make attacks during this move action. At the end of the move, if the character is not a transporter, deal it 1 pushing damage that ignores Willpower and team abilities.
Heightened reflexes will give characters a chance to evade Nightcrawler’s attacks. While Double-time gives a character the ability to march right up to Nightcrawler and base him. This is best applied when Nightcrawler currently has an action token. This can be a surprise move that will force your opponent to either push Nightcrawler to escape, or clear and give you a chance to land an attack of your own. Transporters work best with this strategy, since they don’t take pushing damage for using this feat.
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