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The Le (06/14/2012)
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HeroClix Batman HeroClix

Related: 2010 HeroClix Batmobile
Related: Batmobile Dial
Related: HeroClix Vehicle Rules
Related: Dark Knight Rises HeroClix
Related: Batman Prize Kit LE Spoilers
Related: Batman Gravity Feed Figure Spoilers



HeroClix Batman FigureThe following information is for the BATMAN FAST FORCES PACK:

Batman is joined by Nightwing, Red Robin, Batgirl, Robin, and alfred Pennyworth as they battle evil altogether or in one of several team combinations!

Featuring sxi figures with all-new dial designs and two exclusive maps!

-Preorders Due by 9/12/2012
-Sellable Unit; DC HeroClix: Batman Fast Forces Pack
-Stock #70660
-Title: DC HeroClix: Batman Fast Forces
-UPC: 634482 70660-2
-Case Pack: 16 Units per case
-Expected release: November 14th 2012


The following information is for the Batman (regular set)

"Batman speeds through Gotham City in the Batmobile in a race against time! Fores like the Joker, Harley Quinn, and Poison Ivy are wreaking havoc and it's up Batman to stop them!"

•Super Boosters come to the DC HeroClix Universe with all-new Vehicles! Exciting content like the Batmobile and the Invisible Jet will now be able to play alongsinde your favorite DC superheroes!

•DC HeroClix Batman will utilize a Booster brick model identical to the 2011 Giant-Size X-Men with eight standard Boosters and one of seven possible super booster configurations

•Popular sub-themes include Batman Inc, the Ousiders, and the introduction of the Wild C.A.T.s!

•DC HeroClix: Batman also kicks off the six month "No Man's Land" Organized Play Event with case purchases being tied to No Man's Land Months One, Two, and Three

From alliance:
-Stock #70656
-Title: DC HeroClix: Batman 9 ct Booster Brick
-UPC: 634482 70656-5
-Case: 2 Bricks per case
-Weight: 6.5 lbs

From Wizkids:
Release date for DC HeroClix: Batman will be October 31, 2012 for the Primer CounterTop Display, and November 14th, 2012 for the remainder of the DC HeroClix: Batman product.


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Your Comments (Note: We only display last 50 comments, but we have a record of all of them):
@The Le: The Joker doesn't have any Perplex. You might want to update the listing.

Posted by: PassingBy on 11/6/2012 3:45:41 PM
And LSD for harley's super senses maybe? Super senses?

Posted by: The Iron Thug on 10/20/2012 12:59:16 AM
@The Iron Thug ummm...I don't know. I would tend to disagree with you. I want to wait and see what the descriptive names are for her powers. She is a really fun character. I want to see if she has some "circus themes gadgets and gizmos" that justify her standard powers.

Ranged Combat Expert---"Rocket Launcher" maybe? She is iconic for blasting off that big bazooka.
Quake---"Giant Hammer"?? The sculpt says it all right there. If this is the case, maybe should have been more than 1 click of it, but it still makes sense.

I have been dying for a good Harley Quinn character for awhile and like the decent well-rounded nature of her character here.

Posted by: ChronoFett on 10/19/2012 11:28:48 AM
i can see harley quinn havin outwit', stealth, perplex or exploit weakness (all 4 of w/c her dial doesn't seem to have) even charge, energy explosion and b/c/f maybe, but the rest of those powers on her dial just look plain stupid...

Posted by: The Iron Thug on 10/19/2012 9:45:56 AM
@Grim: She can't negate the Gauntlet. Her special power affects relics, the Gauntlet is a resource.

Posted by: PassingBy on 10/17/2012 9:45:48 AM
I will never understand why Two-Face has Probability Control. Why? Why? Why? Flippin a coin ain't the same as fortune tellin' or predicting the future for crying out loud, it's still the same as making a choice, a 50/50 choice maybe but that's still in the realm of decision-making. Does flippin' a dang coin make Two-Face clairvoyant? Does he own a frikkin' magic coin or something that predicts probabilities??? BAH!!!

Posted by: The Real Captain Cold on 10/17/2012 2:13:08 AM
Another Catwoman that can negate the Gauntlet? not just negate it this time but remove it from the game? seems like an ability that should have been given to Nebula.

Posted by: Grim on 10/16/2012 7:49:13 PM
@FlavorableDeez: If WizKids does that kind of rarity scheme with the Prime characters it would be another great bonehead move on their part. The whole purpose of the colors is to make trading easier. (I'll trade this uncommon for that uncommon.) It was smart of them to give the Chase characters a different colored base. Now they are easy to identify. If they go with that rarity system for Prime characters while leaving the base otherwise, it makes it that much easier for someone to take advantage of someone else. (I'll trade this uncommon for your Prime uncommon sucker.....) Sadly, it's this type of shortsightedness that I've come to expect from WizKids.

Posted by: WildCat on 10/16/2012 7:41:08 PM
@phep: Maul won't have any effect on Relics. Maul destroys objects. Relics (as a form of objects) can’t be destroyed.

Posted by: PassingBy on 10/16/2012 5:13:38 PM
@The Le: Booster Gold doesn't have Enhancement, he has Energy Shield/Deflection.

Posted by: PassingBy on 10/16/2012 5:11:29 PM
3 damage for Catwoman? 3 Damage with exploit weakness? I could understand 2 with exploit maybe, blades is really the best way to go if you want to make her a character that can deal damage. But now she does the same amount of damage as the 200 point Batman? I don't see it from Catwoman.

Posted by: Captain Awesome on 10/16/2012 4:53:27 PM
@lordoracle Huh....duly noted. Good call. I've only recently noticed them in DC books, but that's impressive. Griffin, for example having his own DC52 title. That's pretty new stuff. But exciting to have Gen13 on =board nonetheless.

Posted by: ChronoFett on 10/15/2012 9:23:16 PM
Actually, ChronFett, DC acquired Wildstorm franchise from Jim Lee over 12 yrs ago and has run multiple WildC.A.T.s series since then starting with the second volume in 1999.

Apparently the deal did not include the Cliffhanger imprint (Danger Girl, BattleChasers, Crimson, etc.) as Danger Girl was amongst the IndyClix set.

Posted by: lordoracle on 10/15/2012 11:34:17 AM
@Mike K Maul isn't from Batman comics and has probably never been to Gotham. He's from the Wildstorm team that DC has only recently acquired.

He's part of the "sub-teams" that each Clix set has started including. Each set come with a sub-genre team that isn't necessarily related to the overall theme of the set. I mean....the upcoming Amazing Spiderman set is going to have Classic Horror movie monsters as a sub team for God's sake.

Posted by: ChronFett on 10/14/2012 7:19:51 AM
@PassingBy, et al. Actually, the "B" dials(and sculpts) of these characters are the introduction of prime characters and they're different all together. This includes rarity in a way. Even though a common prime character will be labeled common its rarity (or frequency) within the set will be that of an uncommon, an uncommon prime a rare, a rare a super rare and so on. There will be one prime dial in each "phase" of rarity. No clue if the chases are going to have a prime dial in their ranks, but if they do and you get one hold onto it.

Posted by: FlavorableDeez on 10/13/2012 8:32:16 PM
I've never read batman but can't understand why there are characters like maul in this set? I wiki'd him an sounds more like a galactic character? Not a Gotham city local seeing he can grow to the size of a city, that would have definitely caught my interest lol.

Posted by: mike k on 10/13/2012 4:49:19 AM
I was hoping a little more from Maul... 2x2 base... higher attack value, specially when Maul has the Giant symbol... charge... battle fury... ok, maybe a lot more... but, the image looks great! Hopefully the sculpt itself will have better quality than the 10th Anniv. set. Sadly, whether it does or doesn't, seeing the WildC.A.T.s on clix is a dream come true!

Posted by: Ianator73 on 10/13/2012 3:53:42 AM
However, having read the Image comics, I really think when he hits "Getting.. Too.. Big" he should also get Battle Fury because his brain does not grow to the same proportions so he goes berserk.

Posted by: lordoracle on 10/12/2012 8:45:43 PM
Maul seems to be a beatstick that can be used to absorb attacks from the opposing team since he got a hulk like dial design. The mid-dial Half-titanthrope can be a game changer that can have several tactical uses assuming he has no action tokens (He can carry single based grounded figures out of combat, Flurry out from 2 squares, etc.) His trait is interesting as it seems he might be able to remove relics from play.

Posted by: phep on 10/12/2012 7:00:38 PM
@phep and @annoyinglizardvoice: Usually when WizKids promotes the figures they show the actual dial. (Think of Astral Dr. Strange who was shown with both parts on the same dial.) These seem to be more like the Secret Invasion characters with two separate dials/sculpts. But the rarity on each version seems to be the same. (For example, Sasha Bordeaux and Black Queen are both uncommon.) They could just as easily have given them different collector numbers, but I think they think it's cool to use A and B in this instance since they are variations on the same character.

Posted by: PassingBy on 10/12/2012 4:17:44 PM
Maul's dial reminds me of Strong Guy's dial from M&M...only without any kind of move and attack whatsoever, or a useful TA.

Posted by: rickleo on 10/12/2012 12:36:10 PM
MAUL SUCKS SO MUCH.

Posted by: @djrobertlamont on 10/12/2012 10:26:04 AM
Sorry I forgot there was also a case of A/B figures with the same name when they used the hidden skrull mechanic for Secret Invasion. Perhaps the new A/B figures in the Batman set might have something similar.

Posted by: phep on 10/10/2012 10:58:48 PM
@annoyinglizardvoice thus far all figures with a A/B on the character card have been split dial figures. Basically they are a single figure with two different stats on the same dial. I've seen these mostly on generic figures starting with the Captain America set.

Posted by: phep on 10/10/2012 10:54:09 PM
@ theo Big Barda is in the set due to the fan-vote last year, and General August in Iron is there due to the new52 JLI, so those others might not be as likely due to not having the same connection.

I'm a little concerned about the a and b versions of some characters, are the b versions going to be chases or something?

Posted by: annoyinglizardvoice on 10/10/2012 8:26:01 PM
Blackbat is ... AWESOME!!! Even without any range her improve movement capabilities and indomitable will allow her to reach anyone. Plus her trait makes her semi-immune to outwitters that doesn't have any stealth busting team ability in the open as long as she can attack. In addition to that she can potentially do damage to figures with damage reduction powers on every click thanks to a starting 3 damage, exploit weakness, outwit, & close combat expert. She is worth the 100 pts. to field!

Posted by: phep on 10/9/2012 10:02:43 PM
Zealot is like a throwback to some of the Indy clix close combat figures with better stats. With Indomitable you'll get a lot use out of her if you can get her into combat without getting shot up.

Bad Samaritan is pretty good in terms of being a stealth outwitter. Sharpshooter will allow him to outwit pass opposing figure bases and if teamed up with a figure with Superman Ally, Avengers Intiative/Ultimates, or Thunderbolts coping AI/U TA he can shut down even stealth outwitters like Batman. Plus damaging him will be a pain since he's got mastermind, super senses, & stealth for half of his dial.

Posted by: phep on 10/5/2012 8:06:36 PM
I see Big Barda and General in Iron. So if they make these characters there had be A Mr. Miracle, Orion, and a Captain Atom. Thats all I have to say. I mean come on you are gonna make Barda but leave out her husband and Darkseids son. Atom is on the list because he needs to be remade badly, plus they should all have the JLA TA.

Posted by: theo on 10/2/2012 1:59:25 AM
I think Red Robin is a bit overpriced for what he bring to the table. I think I'd rather use the 66 pts. version of Robin in the AA set over this one.

Hopefully there is a pre 52 version of him on a motorcycle (ie transporter) in this set that better for the points.

Posted by: phep on 10/1/2012 10:25:45 PM
Wonder Woman's plane - Why is Cassy Sandmark not on the list with the other Wonder Womans and Wonder Girls to ghet the special abilities? She was after all Wonder Girl and WizKids did put out a LE of her. Opps get out your Wizkids errata pen

Posted by: Sir Christopher on 10/1/2012 9:11:38 PM
Ah, I see. It's more like Flurry for range...ey...ness. Wow, he's far less formidable than I thought.

P.S. Friends don't let friends drink and post about Clix special powers

Posted by: FlavorableDeez on 9/29/2012 2:46:03 AM
"@The Le, phep, and FlavorableDeez: You're actually not going to be able to use Psychic Blast with Quickfire. Each power requires a ranged combat action to activate the power. That ranged combat action can only activate one of the powers so you'll need to pick which one you're using."

I see your point PassingBy. I was thinking it was more like a passive power like willpower that kicks in as long as the power is showing. However if the use of Quickfire require a range combat action to activate then it wouldn't be able to be used with psychic blast since you can't give a single non free action to activate two different powers. Looks like an errata might be in order.

Posted by: phep on 9/29/2012 2:02:05 AM
@FlavorableDeez: "putting him on his second click letting him make a regular range combat attack" That part won't work. When you gave him the ranged combat action he didn't even have the power yet so it certainly couldn't have been given to activate the power.

Posted by: PassingBy on 9/28/2012 11:24:58 PM
@The Le, phep, and FlavorableDeez: You're actually not going to be able to use Psychic Blast with Quickfire. Each power requires a ranged combat action to activate the power. That ranged combat action can only activate one of the powers so you'll need to pick which one you're using.

Posted by: PassingBy on 9/28/2012 11:15:16 PM
Phep is right, you're only going to get one use of Psychic Blast through his special. Still, it makes him a serious threat: Running Shot with Psychic Blast his first turn, hope your opponent ignores/misses him, and then shirk his willpower to Running shot/psyblast again, putting him on his second click letting him make a regular range combat attack and then giving him a defensive power. Otherwise, if you keep him on that first click and the Wildcats don't get an ATA giving him Stealth he's going to take a big hit, and with a dial like that, he can't afford to take a regular hit

Posted by: FlavorableDeez on 9/28/2012 10:03:59 PM
Yes... Another Wildcat figure! Hoping the next preview is for Voodoo or Spartan next.

@Le I think Grifter can only make 1 psychic blast attack with Quickfire. The free action is a range combat attack not another range combat action.

I'm liking the dial especially on the second click. Hopefully there will be a ATA for the Wildcats.

Posted by: phep on 9/28/2012 8:32:12 PM
August General in Iron is definately a step up from is previous 100 pts. incarnation from the Justice League set. I like that his regeneration clicks are set up to get him back up to full health with the right rolls. Also the special quake power and his 2 clicks of exploit makes him quite dangerous to high point beatsticks/tentpole figures.

Posted by: phep on 9/26/2012 8:54:59 PM
August General does have indomitable

Posted by: Lord Logan on 9/26/2012 11:47:03 AM
I like August General, penetrating damage is always good! Add in Enhancement and Indomitable, and I believe this guy is worth 140+ pts!!

Posted by: Hodak on 9/26/2012 9:43:53 AM
I find it funny that "Bruce Wayne" seems to be a much better figure than Hush even though they are one and the same.

Posted by: phep on 9/24/2012 11:29:12 PM
I'm a little disappointed that there is no wildcats TA. Not sure how useful the barrier sp will be without range on Warblade. The only thing I can think of using it if he's already based by an opposing figure he could use it to place it in adjacent squares between them to cut off adjacency which will allow if to charge without having to make a break away roll. Otherwise it's nice to have a recognizable figure that isn't a remake! ;-)

Posted by: phep on 9/21/2012 8:59:59 PM
Finally a Sasha figure.

I am really enjoying her Black Queen version. It inspires me to make another Checkmate team.

Posted by: SeekerMuadib on 9/19/2012 10:07:03 AM
Also I've read SRG's character card wrong. I thought that Pulse wave was available from the beginning so strategy wise only half of what I posted on my previous post will work until SRG gets to his pulse wave clicks (which would mean constantly pushing him for the first 6 turns of play).

Posted by: phep on 9/19/2012 12:18:16 AM
@manits warrior

Didn't think of Bruce Banner for that one!

The team I suggested was to take advantage of SRG's enhancement for the taxis in addition to using the shield TA to increase his range for the EE attacks. The Pulse wave is to be done when the opposing figures move into half range while the taxis (Positron & Ironman move out of the range with the doombot while taking a running shot attack with Ironman or totally moving out of the range area if SRG uses the full range pulse wave). Unfortunately the FCBD Ironman doesn't have the Armor keyword so it wouldn't work for theme. :(

Posted by: phep on 9/18/2012 6:25:26 PM
@phep Not 100% convinced of the synergy with the trait there. My huge range pulse wave will be mashing up my own taxis! Better to get a couple of cheap perplexers to up the range from a safe distance and TK into position. Teaming him with Bruce Banner from the Hulk set with this special power should be fun too!!!

BOMB SCIENCE: Bruce Banner can use Energy Explosion. Bruce Banner and adjacent friendly characters deal 1 additional damage to the targets of their attacks while using Energy Explosion, if not already modified by this effect.

Posted by: Mantis Warrior on 9/18/2012 7:58:16 AM
The Socialist Red Guardsman has a pretty good trait. A good team idea to use with him would be to use retired figures like Positron from City of Heroes,Ironman from Monsters & Mutations, & the Doombot with ehancement from Secret Invasion for an armor theme team. The SRG will get the benefit of taxis from either Ironman or Positron with an increase to his +3 to his range (Shield TA from Ironman while Positron & the Doombot copy the TA since they are wildcards) via the Shield TA if all 3 figures are adjacent to him, can be given a constant DV of 17 as long as Positron stays on his first click with Defend, and SRG & the doombot can boost the damage of the taxis with enhancement. This would come out to 300 pts. exactly. While it isn't a perfect team I think it has potential since it can dish out major damage at range and has Pulse Wave to discourage close combat attackers.

Posted by: phep on 9/18/2012 2:12:46 AM
El Gaucho??? He looks a little bit like Danny Trejo with a red hood mask! :)

He's not bad for 92 pts. since you can keep up his Defense Value at 18 or higher depending on CCR or perplex showing up on his dial and you can't tie him down due to his improved movement ability. He can be a pretty good tie up piece with the ability to do penetrating damage to opponents that are relative close to him. Plus with proper placement you won't be able to outwit him without anti-stealth busting capababilities. I wonder if enhancement can increase the damage dealt by his special range attack?

Posted by: phep on 9/14/2012 8:40:50 PM
El Gaucho's trait: As if he had a range VLAUE"?? Proofreaders anyone??

I hope this is a digital mistake only and can be fixed on the actual card by WK before distribution time.

Posted by: ChronoFett on 9/14/2012 12:24:10 PM
Heck yeah! Lovin' the BB!!!!!!

Posted by: rwhitl on 9/13/2012 10:05:53 PM
KG by name, Beast by nature! Constant 12AV sniping if you can find some hindering, then once hit you get flurry/blades with guarenteed damage to the toughness+ set. And 5/7 clix with a 10AV to share, solid DV and just 82 points! BEAST!!!

Posted by: MantisWarrior on 9/12/2012 12:10:43 PM