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Clix Addict
POWERS
•Speed
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Charge
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Earthbound/Neutralized
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Flurry
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Force Blast
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Hypersonic Speed
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Leap/Climb
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Mind Control
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Phasing/Teleport
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Plasticity
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Running Shot
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Stealth
•Attack
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Blades/Claws/Fangs
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Energy Explosion
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Incapacitate
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Penetrating/Psychic Blast
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Poison
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Pulse Wave
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Quake
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Smoke Cloud
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Steal Energy
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Super Strength
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Telekinesis
•Defense
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Barrier
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Combat Reflexes
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Defend
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Energy Shield/Deflection
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Impervious
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Invulnerability
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Mastermind
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Regeneration
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Super Senses
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Toughness
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Willpower
•Damage
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Battle Fury
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Close Combat Expert
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Enhancement
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Exploit Weakness
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Leadership
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Outwit
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Perplex
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Probability Control
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Ranged Combat Expert
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Shape Change
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Support
TEAM ABILITIES
•DC
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Batman Ally
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Batman Enemy
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Calculator
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Crime Syndicate
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Green Lantern Corps
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Hypertime
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Injustice League
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Justice League
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Justice Society
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Legion of Super-Heroes
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Mystics
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Outsiders
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Police
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Quintessence
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Suicide Squad
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Superman Ally
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Superman Enemy
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Titans
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Underworld
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Watchmen
•INDY
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2000 AD
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Arachnos
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Bureau of Paranormal Research and Defense
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CrossGen
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Crusade
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Danger Girl
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Freedom Phalanx
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Guardians of the Globe
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Kabuki
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Top Cow
•MARVEL
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Avengers
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Brotherhood of Mutants
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Defenders
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Fantastic Four
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Hydra
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Masters of Evil
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Minions of Doom
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Morlocks
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Mystics
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Power Cosmic
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S.H.I.E.L.D.
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Serpent Society
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Sinister Syndicate
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Skrulls
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Spider-man Ally
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Ultimate X-Men
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Ultimates
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X-Men
OTHER
•Combat Abilities
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Carry
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Colossal Size
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Colossal Stamina
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Duo Attack
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Flight
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Giant Reach
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Giant Size
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Giant Stride
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Great Size
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Indomitable
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Move and Attack
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Multiattack
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Sharpshooter
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Swim
•Objects
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(Objects General)
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Carrying An Object
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Continual
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Destroying Objects
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Immobile Objects
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Objects As Terrain
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Objects In Close Attacks
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Objects In Ranged Attacks
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Objects In Your Force
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Picking Up An Object
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Placing Objects
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Special Objects
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Using Objects as Weapons
•Definitions
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Alternate Team Abilities
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0 Damage
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Evade
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Free Moves
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Generic Keywords
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Knock Back
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Knock Back Damage
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Knocked Back Off Elevated Terrain
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Locking
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Multi-base Attacking
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Multi-base Character
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Multi-base Movement
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No Damage
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Penetrating Damage
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Rule of Three
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Themed Teams
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Unavoidable Damage
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Use and Possess
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Victory Points
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Wild Cards
ATA
•DC
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All-Star Squadron
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Amazon
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Atlantis
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Checkmate
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Green Lantern Honor Guard
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Justice League International
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League Of Assassins
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Legionnaires
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Monster Society of Evil
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Secret Six
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Shadowpact
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The Society
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White Lantern Corps
•MARVEL
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Alpha Flight
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Dark Avengers
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Fantastic Force
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Guardians of the Galaxy
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Hellions
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Horsemen of Apocalypse
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Morlocks
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New Mutants
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Nextwave
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Outlaws
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Reavers
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Runaways
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Serpent Society
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Squadron Supreme
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Thunderbolts
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U-Foes
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X-Force
HeroClix Rules (General)
This is the HeroClix Rules (reference) section of our site. The rules infromation comes from the latest
DC Blackest Night
rule-book and
DC Blackest Night
Powers & Abilities Card (PAC). We also made sure to add some information on the various FAQ and Player's guides.
It's important to note that the online Rules section is not meant to replace the core HeroClix rulebook. There's a lot in the book that we don't cover here, so please make sure to have a copy of it on hand when your playing your games.
You can start looking at all the rules reference by accessing the links-menu, on the left.
(Special Thanks to
Berek Marcus
for his Q.A. work!)