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(See Nightcrawler Dial)
Ok, here are some tips for taking him down:
•Go for the Alpha Strike. If you have an opportunity to attack first use it. Move and attack powers; Hypersonic Speed, Charge and Running Shot are vital here. If you can’t catch Nightcrawler, you won’t be able to hit him. If the opportunity presents itself to attack Nightcrawler before he can attack you, make full use of it.
Don’t wait or you could find one of your best characters plucked from its position, and placed adjacent to the likes Wolverine or within Cyclops' optic blast range. As always, Telekinesis can be a very effective way to extend your ability to land the first hit.
•Use the two P’s! With powers like Stealth, Shape Change and Super Senses, Nightcrawler has quite a few ways to avoid being hit. The first P is for Pulse Wave. Pulse Wave is without a doubt Nightcrawler’s Achilles heal. It ignores all of his powers to guarantee damage as long as your attack is successful.
That brings us to the second P is for Probability Control. Having Probability Control readily available in case you miss the attack is imperative. Keep in mind though; you have to place the character with Probability Control outside of the Pulse Wave range in order to use the power. If you do hit Nightcrawler with Pulse Wave, he has to take the full damage, so you don’t want to mess this up by rolling an 18 and not being able to take a second shot at it. (Remember Tip # 1 and use Running shot combined with Pulse Wave to catch him off guard.)
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