Page: 1 2 3
Related: Clix Beat: Skrull Assassin
Related: Clix Beat: Nick Fury
Related: Clix Beat: Kantus
Related: Clix Beat: Green Arrow (CJ039)
• Goto Comments
One of the more intriguing pieces in the Galactic Guardians Fast Forces set is the Quasar figure, which is dual-statted so you can play it at the 175 point level or the 100 point level. If you haven't noticed though, the 100-point Quasar has a near full dial of color.
For now, we'll focus on the 100-point level Quasar, which sports 6 clicks of life (16.7 points per click) and and has median/average damage of 2.
FIRST CLICK COMBOS
Some will be disappointed at the lack of move-and-attack on the first click, but don't discount that special power when combined with Pulse Wave. Your first option is to Telekinesis Quasar into range of your opponents and blast them with Pulse Wave. If there's only one opponent around, then Quasar's dealing all 3 damage to one opponent, which will ruin anyone's day.
A better option, in my opinion, is to move Quasar while carrying another character on your first turn, then try one of these options:
•Option1: Carry a TKer on the first turn, and on your second turn TK Quasar to where you want.
•Option 2: Carry an "activation click" fgure on your first turn, and on your second turn use Pulse Wave to damage your opponent and activate the carried friendly into his/her second click of life!
Here's an example of Option 2... have Quasar carry Johnny Quick (below) on the first turn, then Pulse Wave on the second turn -- your opponent(s) will take 1 damage and so will Johnny. Then use Johnny's Perplex to increase the defense of Quasar to 19, and unleash Johnny into the world with his Hypersonic Speed! If you're playing Golden Age games, throw Armor Piercing onto Johnny Quick too!
The second option is a little more dangerous because you're a sitting duck after your first move, but Quasar's [18] Defense with Toughness should be able to handle it, and your friendly a low point friendly probably won't be much of a threat to your opponent at this point.
The other option is to have two TKers on your force -- TK Quasar into position and TK Johnny Quick into position, and then have Quasar activate Pulse Wave! (Be careful with this though, because there must be an opponent in range to use Pulse Wave!)
By the second click of life, Quasar's even better with that Running Shot and Pulse Wave combo!
Page: 1 2 3