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Classic Battles: Secret Invasion
Eric Schaen (07/01/2014)
Goto Comments

HeroClix Secret Invasion Classic Battles Scenario

The time has come. For decades the alien Skrulls have plotted their invasion of Earth. Capable of shape shifting, the Skrulls have secretly replaced many of Earths heroes with impostors over a period of years, prior to the overt invasion. Now the Invasion begins, “Who do you trust?"

This is a "Classic Battle" HeroClix scenario, designed to accurately mimic a comic battle. Unlike other scenarios, this scenario requires you to use a very specific set of figures for the purpose of comic accuracy.

HeroClix World Avengers TASETUP
Players: Two
Suggested Map(s): Spaceship Crash Sits or Savage Land.
Build Total: 1,017 points
Objects: 3 standard objects per player.
Victory Condition: Battle until one player's force is eliminated.  

• Relics, resources, team bases, vehicles, or colossal characters may not be used in this scenario.
• Theme team rules are not in play for this scenario.

Skrulls TA HeroClixTEAMS
For comic accuracy, players must choose from the two teams below.

Team 1
CW039 Hawkeye, CW203 Captain America,  SI102 Invisible Woman, IIM001AE Iron Man,  CW028 Wonder Man,  CW013 Vision,  CW029 Wolverine,  GX011 Emma Frost,  ASM201 Spider-Man, Marvel 10th Anniversary HeroClix 016 Thor.  

Team 2
AVX004 Spider-Man, CW037 Spider-Woman, CW034 Ares, AV031 Ronin, CW201 Iron Man, CA014 Luke Cage, CW210 Wonder Man, FFCW004 Wasp, WXM201 Wolverine.


Once per game when the first character on either team is KO’ED, each player rolls a d6. The player with lowest roll is revealed as the Skrulls Team. The player with highest roll is revealed as the HERO Team.

•All members of the SKRULLS Team loses it's current Team ability for the rest of the game and is assigned the SECRET INVADERS card.

•All members of the HERO Team loses it's current Team ability for the rest of the game and is assigned the HEROES UNITED card.

Continued below....

HeroClix Secret Invasion Classic Battles Scenario
A Spy Among Us!
When a player rolls a critical miss, instead of giving that character a clix of damage, after actions resolve give that characters card to your opponent. They now are considered part of that players force for the rest of the game, even if it rolls a critical miss a second time.

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Your Comments:
@Darwin_green: It would be fine at those point values, but not "comic accurate" -- which is okey. The key is to have fun!

Posted by: The Le on 8/20/2014 4:50:26 AM
How well does this mission scale back, like say to 400-600pts?

Posted by: Darwin_green on 8/20/2014 4:47:33 AM
That is exactly what I meant. For some of the pieces listed, I was not collecting at the time (HoT, WoS, CA, GSX). Or I felt I already had enough pieces of that character (M10, CWFF, AvX). In both cases, I don't feel the need to chase them down even if they are only 1$ or less on several internet sites.

I agree the rules are really cool. Some of the best tournaments I have been to have been ones with special scenarios.

Posted by: superfriend on 7/3/2014 7:34:40 AM
Love the special rules! Not knowing who you are is brilliant and sums up the atmosphere of the storyline perfectly. I love the critical miss traitor rule too, although I can see my whole team defecting on an unlucky day!

Posted by: Mantis Warrior on 7/2/2014 8:54:22 AM
I like it. something different yet simple. Most of the characters are pretty easy to obtain if you don't have them. Or I suppose you could just build two similar teams @ 1000 points and use the same rules.

Posted by: SHAFT!! on 7/1/2014 1:30:21 PM
The teams need to be opened up to more general versions of the characters. I just don't have several of the pieces you listed.

I would suggest instead taking the names of the characters on each team and setting a point value and building the 2 opposing forces from the characters in each list to that point value.

Sorry to be down on the 'accuracy' aspect, its just not practical unless you own every piece listed.

Posted by: superfriend on 7/1/2014 10:17:23 AM