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Night of the Sentinel
The Le (11/29/2009)
Goto Comments

HeroClix Night of the Sentinel ScenarioOverview: The U.S. Government secretly worked on a prototype "Super Sentinel" based on the Wild Sentinel program. The new prototype, Codenamed Razor, suffered a malfunction during its trial run. With its electrical system on the fritz, the Razor launched an all-out attack against mutant kind, starting with the Brotherhood of Mutants. Fortunately the X-men arrived to help their mutant brothers fight this dangerous foe. Can your mutants stop the Razor before it destroys you all?

Number of players:
3

Cards:
No Feats, No BFCs, No Bystander Tokens

Player 1 (Brotherhood):
400 points, 4 actions per turn. Can only use figures with The Brotherhood TA (or Brotherhood of Mutants keyword).

Player 2 (X-men):
400 points, 4 actions per turn. Can only use figures with the X-Men TA (or keyword). You may also use figures with the New Mutants keyword.

Player 3 (Razor Sentinel):
You can only use one figure: SENTINEL or ADVANCED SENTINEL. Use it's full dial. The Sentinel is given the feats Powered by Mutants and Razor Tech.

HeroClix Razor Marvel Sentinel

 

Player 3 Special: If the player chooses to use the original Sentinel (Infinity Challenge Mark VII), he also gets to use the Mark VIII Upgrades feat.

Mutant Strategy: This shouldn't be too bad of a fight, because you're only facing one foe! You'll need to hit fast and hard with all your actions because the Sentinel can heal 1 or 2 clicks each turn.

HeroClix Sentinel FeatIf you're teammates are captured, your top priority is to free them the Sentinel gets capture bonuses and you'll need every character at your disposal. Brother hood characters can free X-men characters and vice versa.

Choose your characters carfeully because: "Sentinel is not affected by Exploit Weakness, Force Blast, Incapacitate, Mind Control, Plasticity, Poison, Psychic Blast, Shape Change, Steal Energy, and any team ability or effect that reproduces those powers."

I recommend you read the official Sentinel rules before building your team. Know your enemy!

Sentinel Strategy: You can push Sentinel each turn (taking 1 damage), but this is offset with the free healing each turn, so push push push! Capturing has been boosted to make it worthwhile, but remember that you lose your Multi-Attack ability if you're holding any mutant!

Using the original Mark VII version might actually be more advantageous because of the Upgrades feat. Between this feat and Razor Tech, you have some awesome combos at your hand. For example, Charge and Penetating Damage, Running Shot and Pulse Wave, etc.

(Special Thanks to HCR member TalonMC for his editing skills)


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Your Comments:
We need And update here dont you think

Posted by: LaUva on 3/22/2018 12:29:30 PM
I love these "power up one person to take on an entire team" type scenarios, and I think there should be more of them. Maybe one for Loki, one for Magneto...The possibilities are endless.

Posted by: You'll never know... on 11/20/2014 10:47:26 AM
Five words: Alpha. Class. Sentinel. Attack. Mode.

Posted by: You'll never know... on 10/16/2014 10:04:38 AM
Neat game but kind of hard on the mutants due to the newer GSX Sentinels. I LOVE the Multi-Attack ability.

Posted by: Crazypool on 9/21/2013 9:54:36 AM
@ The LE
How about one for uning Master Mold now that we have him.

Posted by: Grim on 10/31/2012 12:41:07 PM
Being one of the earliest scenarios on HeroClix World, I really need to make a new Sentinel scenario in the future.

Posted by: The Le on 7/15/2012 5:15:55 PM
For the newer Sentinels from GSX (for those of us without access to the older ones) we need a capture ability card to use that 'Powered by Mutants' card or add capture ability to it.

Posted by: Grim on 7/15/2012 5:11:15 PM
The original Sentinels' have the CAPTURE ability in their rulebooks.

Go to HeroClix.com (the official Heroclix site) and click on the DOWNLOADS link at the top. Then scroll to the bottom left of that page -- you can download the original Sentinel rules, which will explain it.

Posted by: The Le on 7/25/2011 8:24:27 AM
How does the Sentinel "capture" an enemy?

Posted by: marvelironman on 7/25/2011 8:21:11 AM
@The Yellow Fear: I don't see why not. Technically this scenario was created for the older Sentinels, but HeroClix World believes in having fun -- so give it a try! (and post your results here, because I'd like to know how it goes!)

Posted by: The Le on 4/2/2011 11:21:38 AM
Can we use the GsX Sentinels for this match too?

Posted by: The Yellow Fear on 4/1/2011 7:57:48 PM
Is there a printable version of the feat cards?

Posted by: Matt Minnie on 5/2/2010 12:22:42 AM
insanely cool, but I think too expensive. Cut the prices down by half.

Posted by: JohnWhite on 12/30/2009 11:04:39 AM
I like the use of power build up with capture as well as the regen. Due to being one fig you end up geting pounded but this couldlevel the table. Now we need a full team of 3 sentinels and see why mutants run.....another time :)

Nice work, like the cards.

Posted by: Jim on 12/22/2009 11:18:18 PM
This looks cool, but would be cooler if there were rules to include a second sentinel. Two players vs one player with one piece sounds a little rough.

Posted by: thetigerking83 on 12/3/2009 5:15:03 PM