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The Lantern War
The Le (07/07/2010)
Goto Comments

Lantern War HeroClix ScenarioIntroduction
The Brave and the Bold set introduced us to the 8 Lantern 3-d objects. Not everyone was able to get their hands on them, but that shouldn't stop you playing a cool Lantern-centric scenario! (We added a White Lantern Object to spice up this scenario!)

Players / Points / Actions
For 4 players, 400 point teams, 3 actions per turn
For 3 players, 500 point teams, 3 actions per turn
For 2 players, 600 point teams, 4 actions per turn

Objects

Each player may bring up to 3 objects, one must be light. No other special objects allowed by the player.

Cards
No BFCs allowed. All other cards follow the 10% rule

Special Rules / Objects
Below are descriptions for 9 special 3-d Lantern Objects. You can use anything to represent them on the map: coins, shells, paper, etc.

At the beginning of the game, each player, in order, chooses a Lantern Object of his choice and places it on the map under normal object-placement rules, until all objects have been placed. (For 2 or 4 players, the final unchosen Lantern Object should be placed in the middle of the map.


Each Lantern Object has the following properties: Immobile Object. This object can't be destroyed. Give a character occupying the same square as this object a power action: remove this Latern Object from the game and place it on that character's card. The character gains the power(s) granted by the object. A character can possess multiple Lantern Objects this way.

A character that is KO'ed places his Lantern Object in the same square in which he is KO'ed, as long as there isn't another object already there; if there is, then the Lantern Object is placed in an adjacent square of his/her choice (a square that is not occupied by another object). Repeat for all objects the character was carrying at the time of his demise.

Lantern Objects

Blue Lantern LogoBlack Lantern (Death)
Whenever an opposing character is KO'd during your turn within 8 squares of this character, they are considered KO'd, but do not remove them from the map and heal them of 1 damage. After all current actions are resolved, that character becomes friendly to your force and you may immediately assign them one action as a free action. After this action is resolved, remove that character from the map.

Green Lantern LogoBlue Lantern (Hope)
This character can use Barrier or Telekinesis and modify their range value by +2 and can use Telekinesis for 10 squares instead of 8 (for all limitations of Telekinesis).

Green Lantern LogoGreen Lantern (Willpower)
This character can use Indomitable or Willpower and modifies their defense values by +3 when they are the target of an attack using Incapacitate or Mind Control.

Green Lantern LogoIndigo Lantern (Compassion)
This character can use Support or Regeneration and only subtract 1 from their die roll instead of 2 when using those powers.

Green Lantern LogoOrange Lantern (Avarice)
This character can use Poison; when using Poison this way, this character is considered adjacent to opposing characters up to two squares away to which it has a clear line of fire.

Green Lantern LogoRed Lantern (Rage)
This character can use Battle Fury and modifies their damage values by +1.

Green Lantern LogoViolet Lantern (Love)
This character can use Mind Control and modify their range value for that attack by +2 (figures w/ a range of 0 replace their range w/ 6 instead of 4 for that attack), and if that attack is successful, each character successfully hit modifies its damage value by +1 until its free action granted by Mind Control is resolved.

Green Lantern LogoWhite Lantern (Life)
Whenever an friendly character is KO'd during your turn within 8 squares of this character, they are considered KO'd, but do not remove them from the map and heal them of 1 damage. After all current actions are resolved, that character becomes friendly to your force and you may immediately assign them one action as a free action. After this action is resolved, remove that character from the map.

Green Lantern LogoYellow Lantern (Fear)
This character can use Exploit Weakness or Penetrating/Psychic Blast and modifies their attack values by +1.

Lantern BatteryOptional: Random Lantern

At the beginning of the game, rather than selecting a Lantern Object to place on the map, use pennies instead. Place all the real Lantern Objects into a bag. After the player picks up the penny, randomly draw a Lantern Object from the bag and replace the penny with it.

Optional: Force Drop
You may attempt to force a character to drop a Lantern Object. Give your character a Power action and make an attack roll against a single target opposing character. For this action, the attack deals no damage and your attack value is modified by -3. On a successful attack, the opponent drops a single Lantern Object that he is holding. If the target is holding multiple Lantern objects, the attacker chooses which one is dropped.


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Your Comments:
Hey, LE, how about some printable lantern tokens for this scenario, please?

Posted by: Tikiphantom on 5/4/2011 9:01:42 PM
there about 36 green lanters corps
there are 18 sinestro corps
there are 3 red lanters corps
there are 5 star sapphire corps
there are 5 black lanters corps (scar is the new one)
there are 10 white lanters corps
and 2 lanters each for the others

Posted by: ikari on 1/3/2011 10:28:50 AM
so he is my bad. still going to use him as a black lantern (i seen his powers are just like a black lantern )also try halo and ray they are very close to a lanterns powers (halo can be a red blue and violet )(ray can be sinestro but use the (R)base but use the (e) fig. next time i talk about using real constructs in the game(still working on making it super use full but making it not to use a base for it self but use the lanterns base instead.

Posted by: ikari on 7/26/2010 11:25:01 AM
@ ikari-Black Flash is not a Black Lantern. He is the death diety of the speedforce.

Posted by: Battletank900 on 7/21/2010 12:54:30 PM
there are 5 black lanterns flash(r)black hand(sr)necron(SR)manhunter(SR)superman(limited edition).
star sapphire is there queen so yes she does and she was done be for this was made.
and no i didnt i just put in the ones who were more then just one lantern of each corps.
hope that helps

Posted by: ikari on 7/19/2010 1:26:28 PM
@ikari: Star Sapphire in Crisis doesn't count for she doesn't have keyword and isn't right time. And what do you mean 5 black? There are 4. And don't forget the Lantern Deputies in Starter.

Posted by: Lord Logan on 7/9/2010 3:00:02 PM
there are about 20 green lanterns
there are 16 sinestro corps (half are rare and super rare)
there are 2 star sapphire corps (one come in the box set and star sapphire who rare)
there are 5 black lanterns (all are rare/ super rare and limited edition)

Posted by: ikari on 7/8/2010 10:33:34 AM
Need more Lantern characters other than Green. How many Green Lantern Corp figures aret here in HeroClix? More than 10 I think. Need to even up the sides.

Posted by: Lordcassidyg on 7/8/2010 6:41:29 AM
I like :) it is the Blackest Night set that got me back into playing Heroclix. I was very happy with the Sinestro Wars senerio. Hope there is more lantern stuff upcoming.

Posted by: Seven-Feathers on 7/8/2010 12:11:45 AM