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03/15/2010. An immediate Errata has been applied to Power Girl, giving her Super Strength for the entire dial!
HeroClix fans are among the most comics-savvy people on the planet, and they know that among the key abilities all Kryptonians share are the ability to Lift And Toss Very Heavy Things and the ability to Hit Other Things With Lots Of Oomph. So when our fans saw the preview of Power Girl I posted on Friday, they realized something was missing – Super Strength. Good catch HeroClix fans!
Power Girl originally was playtested with a trait which reads “Power Girl can use Super Strength” – but that line was unintentionally edited out when we created the print master for the art team to lay out the cards. Thanks to the miracle of Print and Play, you can play her the way the design team intended. Power’s corrected cards are below, and are officially considered legal for all HeroClix play.
Keep on clickin’
03/12/2010. Wizkids just released new images and the dial for POWER GIRL!!!
After many false revelations and years of confusion, Power Girl has finally learned her true origins: she is the Supergirl of Earth Two, a survivor of the first Crisis. Blessed with all the strengths and some of the limitations of Kryptonians from that universe, Power Girl’s independence and impulsiveness led to problems in earlier years. Recently, she has comfortably settled into the Justice Society, becoming its first chairwoman. After disappearing for a time to help Supergirl in the city of Kandor, she has now re-adopted her civilian identity of Karen Starr and is trying to restart her software company.
Damage: Eyes Up Here, Soldier: Power Girl can use Exploit Weakness, but cannot use it on a character that can use Willpower or Indomitable or a character that possesses the Robot keyword.
HeroClix World's opinion: Power Girl is actually very good at 199 points. She's got 10 clicks of life, damage of 3+, no less than SEVEN clicks with 17/18 defense with Imperv/Invul -- which is great for sharing that defense thanks to the JSA TA (even HoT Thor's defense isn't that well designed)... and don't forget the Charge and Hypersonic Speed. She's cheaper than the 211 point Armor Wars Senty, which was an excellent figure on its own. Who cares about the loss of Super Strength? Charge + pseudo Exploit Weakness can deal 4 damage directly through any impervious -- far more important than Super Strength.
03/05/2010. Wizkids has released the dial and images for the new GREEN LANTERN & GREEN ARROW figure, and it's a whopper! Clocking in at 187 points, this DUO has the ability to hit 4 targets with ranged attacks!
Trait: Must Help... My Sidekick... The Junkie! - Green Lantern and Green Arrow ignore damage dealt by characters using Poison. Friendly characters do not take pushing damage if they can use Poison and are adjacent to Green Lantern and Green Arrow when the pushing damage is applied.
Attack: Save More Than the Blue, Orange, and Purple Skins - Whenever Green Lantern and Green Arrow use the Duo Attack ability for ranged attacks, they can target more than one target with each attack and ignore any damage modifiers from the Duo attack ability.
Damage: Helping the Underprivileged - Adjacent friendly characters of 30 points or less modify their attack values by +1.
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