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Ranged Combat Expert
Shape Change
Support

TEAM ABILITIES
Batman Ally
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Calculator
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Green Lantern Corps
Hypertime
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Justice League
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2000 AD
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Police
Power Cosmic
S.H.I.E.L.D.
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Ultimate X-Men
Ultimates
X-Men

OTHER
Carry
Colossal (symbol)
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Duo (symbol)
Duo Attack
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Flier (symbol)
Flier (transporter symbol)
Flight
Giant (symbol)
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Great Size
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Merge
Move and Attack
Multiattack
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Sharpshooter (symbol)
Split
Swim
Swimmer (symbol)
Swimmer (transporter symbol)
Tiny (symbol)
Tiny Size
Transporter (symbol)
(Objects General)
Continual (retired)
Destroying Objects
Holding An Object
Immobile Objects
Objects As Terrain
Objects In Close Attacks
Objects In Ranged Attacks
Objects In Your Force
Picking Up An Object
Relics
Special Objects
Using Objects as Weapons
Additional Team Abilities
0 Damage
Area Of Effect
Damage Depletion Modifier
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Healing
Knock Back
Knock Back Damage
Knocked Back Off Elevated Terrain
Locking
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Themed Teams
Unavoidable Damage
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Rule of Replace then Modify
Rule of Three

ATA
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Amazon
Atlantis
Checkmate
Green Lantern Honor Guard
Justice League International
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Shadowpact
The Society
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Alpha Flight
Dark Avengers
Fantastic Force
Guardians of the Galaxy
Hellions
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Morlocks
New Mutants
Nextwave
Outlaws
Reavers
Runaways
Serpent Society
Squadron Supreme
Thunderbolts
U-Foes
X-Force


Area Of Effect

(Last Updated: 05-14-2013 )

Some powers and abilities use the term “area of effect.” An area of effect allows a power or game effect to target more than one character. Characters within the area of an effect are affected even though they may not be within the character’s range or line of fire. When it includes an attack, only one attack roll is made and the Attack Total is compared to each target character as well as any other characters specified by the area of effect. When a character is attacked exclusively as a result of being in an area of effect, it is not considered a target of the attack and it may be friendly to the attacking character.

The game effect including an area of effect will define how damage is dealt to hit characters and may specify targeted characters’ damage differently from other hit characters. When a power or ability uses a ranged combat attack with an area of effect, if the game effect describes target characters, then the attacking character may multi-target normally, possibly creating multiple areas of effect.


Official FAQ

•(HeroClix Website 05-14-2013) So there is a fair amount of stuff happening in that paragraph, so let’s break it down.

An area of effect allows a power or game effect to target more than one character.  First it tells us that an Area of Effect (or AoE) exists to that a power might allow for there to be other characters affected by it.


Characters within the area of an effect are affected even though they may not be within the character’s range or line of fire. Next, it explains that a character can be within an AoE even if, normally, it’s not someone that can be targeted.


When it includes an attack, only one attack roll is made and the Attack Total is compared to each target character as well as any other characters specified by the area of effect. This is a general sentence that basically says “if you’re attacking and using an AoE to hit multiple characters, you only make one attack roll.”


When a character is attacked exclusively as a result of being in an area of effect, it is not considered a target of the attack and it may be friendly to the attacking character. This is the double-edged sword of AoE attacks. By default, they include friendly characters as characters that may be affected by it. This in itself isn’t really a new concept to HeroClix and the first 2 powers with using Area of Effect –Energy Explosion and Pulse Wave – have been potentially damaging friendly characters for a while now.


The game effect including an area of effect will define how damage is dealt to hit characters and may specify targeted characters’ damage differently from other hit characters. The key in this sentence is the fact that we start to see the kind of language AoE game effects will use, specifically things like “targeted characters” and “other hit characters”. There is no overlap with an AoE. You are either being targeted OR you are “other character”.


When a power or ability uses a ranged combat attack with an area of effect, if the game effect describes target characters, then the attacking character may multi-target normally, possibly creating multiple areas of effect. And here is the true power of AoE effects. Characters with the ability to multi-target can still do so with AoE attacks, provided that there’s a ranged attack going on and the character is targeting opposing characters.


In a nutshell, we were looking for a way to easily describe any kind of effect (whether it was some kind of an attack or not) that would cover more than one square. By using this term, now, we can do this easily and make it more clear how damage is dealt to targets and “other characters.” For an example of how this would work, please take a look at our article earlier in this series that focused on Energy Explosion.