It's not a major secret that the original HeroClix rules and the powers and dial were pretty much straight out of Mage Knight. We actually debated whether rebooting HeroClix in the same way Mage Knight was rebooted with 2.0 would be a good thing or not. MK2.0 was such a large leap forward for the game that it left a lot of the original players in a real lurch, and there was sort of a feeling that doing the same thing to HeroClix would not be a good thing for the game. There was also a bit of a feeling of 'if it's not broke, don't fix it.'
Jason "Brother Magneto" Mical, HeroClix World Interview (2009)