THEMED TEAMSThemed teams are forces of HeroClix characters in which all characters share at least one common keyword among the keywords listed on their character cards. Keywords are not case sensitive. Bystander tokens can be included in your force although they do not have keywords, but they are not considered “characters” for the purpose of bonuses or counting characters for qualifications described below. A keyword can either be generic or named. Generic keywords appear on the character card in italics (or appear on the list on page 28). Any keyword that is not a generic keyword is a named keyword. In order for a force to be considered a themed team, your force must include at least 2 characters and they must have the shared keyword before the beginning of the game. Once a force is considered a themed team, it remains a themed team until the end of the game, even if the characters on your force no longer meet the criteria of a themed team. THEMED TEAM BENEFITS Initiative Bonus: When rolling to establish who will be the first player, the player using a themed team gets a +1 bonus to the roll for each character possessing the shared keyword on that player’s force. Additional Team Abilities: Additional Team Ability (ATA) cards can be added to your force when it is a themed team. Each ATA card indicates the cost per character that must be added to your force in order to use it in the game; all characters that meet the prerequisites must be assigned the ATA and your force’s build total is affected accordingly. ATA cards provide either different or additional team abilities to the qualifying characters on your force. These team abilities are possessed by the qualifying characters and can be used by wild cards (unless the ATA specifies otherwise). A force may only include one ATA card. Themed Team Probability Control (TTPC): When your force is a named themed team, it can use TTPC. TTPC allows any character on a named themed team to use Probability Control. This use of Probability Control does not count towards any other game effects that reference the use of Probability Control (such as meeting prerequisites for feats). The number of times you may use TTPC during a game is equal to the number of characters on your force at the beginning of the game, up to 1 per 100 points of the game’s build total. In addition, characters using TTPC: • Must possess the keyword that establishes the theme of the force. • Must not have already been given a non-free action this turn. • Must not be able to use Probability Control through another game effect. • Must not have used Probability Control in this way earlier in the turn. • Must immediately be given an action token (this does not affect your Action Total for the turn).
•If you are using the Probability Control portion, giving a character an action token this way can cause push damage.