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Powers and Abilities
Drax has a very aggressive set of powers starting with a combination of Charge, Invulnerability and Exploit Weakness. Mid dial he picks up Blades/Claws/Fangs and Combat Reflexes. Late in his dial he switches things up with #LC and Toughness. His final slot has a last hoorah feel to it. With an attack spike to 10 (or 12 if you are taking on Thanos) and powers like Blades/Claws/Fangs and Exploit Weakness present, Drax has the potential to deal some serious damage before nap time.
When playing in formats that don’t restrict the use of “Feat Cards”, here are a few suggestions for Drax. First and foremost consider the alternate team ability; Guardians of the Galaxy. Technically it’s not a feat card, but work with me here. This low cost option will keep Drax powers from being countered by opposing characters. For only 4 points you can’t go wrong with this choice.
Another low cost feat option is Skullduggery. At just 5 points, this option will provide a chance to force an action token on the character Drax just damaged. This only works on targets that do not currently have any action tokens. Great for making your opponent choose between clearing, or taking pushing damage should they decide to retaliate.
Vampirism is also a good feat for use with Drax. Allowing Drax to use Blades/Claws/Fangs and Steal Energy simultaneously. It’s a little pricey at 12 points, but healing for a clix while damaging your opponent is always a good option.
Want Drax now? Head over to HeroClix Online to get him!
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