Home
Bystanders
Feats
BFCs
Articles
Scenarios
Modders
Free Subscription
Contact
SMARTPHONE TEST
26 - TORCH GOES OUT - Keep this card. At the start of each of your turns, test Luck to relight your torch. If you succeed, discard this card and continue your turn as normal. If you fail, your turn immediately ends.
48 - CURSE OF THE WIZARD - Roll 1 die and rotate all Corridors in the following direction:
(1-2) 90 degrees clockwise
(3-4) 180 degrees
(5-6) 90 degrees counter-clockwise
47 - UNSTABLE POTION - You may discard the Potion at the start of your turn and roll 2 dice:
(2) You are killed
(3-4) Suffer 6 Wounds
(5-6) Suffer 3 Wounds
(7) No effect
(8-10) Heal up to 3 Wounds
(11-12) Heal up to 6 Wounds
1 - GOLEM - You may attack or try to escape. If you attack or fail to escape, you must resolve a combat.
1 - GOLEM - You may attack or try to escape. If you attack or fail to escape, you must resolve a combat.