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SMARTPHONE TEST
11 - CRYPT - You may search the crypt for treasure. If you choose to do so, draw 1 Crypt card.
41 - CROSSFIRE TRAP - Arrows fire from the walls at you! Test Armor. If you fail, suffer a number of wounds equal to the amount you failed by.
26 - TORCH GOES OUT - Keep this card. At the start of each of your turns, test Luck to relight your torch. If you succeed, discard this card and continue your turn as normal. If you fail, your turn immediately ends.
5 - SKELETON - You may attack or try to escape. If you attack or fail to escape, you must resolve a combat.
17 - EMPTY - The room is empty; nothing happens.