SMARTPHONE TEST


27 - SECRET DOOR - You may immediately move to any adjacent space. If the space is unexplored, place a Dungeon chamer as normal. If you encounter a monster, you cannot escape.



38 - PASSAGE DOWN - Place a catacomb entrance marker on this chamber. Next turn, you may enter the Catacombs if you wish.



13 - CRYPT - You may search the crypt for treasure. If you choose to do so, draw 1 Crypt card.



31 - DEAD ADVENTURER - You may search the body for treasure. IF you choose to do so, draw 1 Corpse card.



12 - CRYPT - You may search the crypt for treasure. If you choose to do so, draw 1 Crypt card.