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SMARTPHONE TEST
42 - TRAPDOOR - Keep this card. At the start of teach of your turns, test Agility to climb out of the trap. If you succeed, discard this card and continue your turn as normal. If you fail, suffer 1 wound and your turn immediately ends.
36 - CAVE-IN - Keep this card. At the start of each of your turns, test Agility to cross the cave-in. If you succeed, discard this card and continue your turn as normal. If you fail, your turn immediately ends.
44 - GOLD COINS - 30 Coins
3 - SORCERER - You may attack or try to escape. If you attack or fail to escape, you must resolve a combat.
22 - EMPTY - The room is empty; nothing happens.